Gamified Autism Education: Bringing WhizKid Games into the Mobile Age In 2024, one in 50 children in the first world were diagnosed with autism – a tripling since the turn of the century. Alongside this rise there has been a boom in gamified assistive technologies that help children on the autism spectrum communicate, learn, and…
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CERA: Digitising Eye Disease Education
CERA: Digitising Eye Disease Education Few are aware that the most common cause of blindness in working-aged Australians isn’t accident or age, but rather inherited eye diseases. Even fewer know that with treatment, the progression of many of these diseases can be halted well before blindness sets in. It’s this poor understanding of inherited retinal…
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Inclusive Storytelling: StoryBox Library’s Auslan Series
Inclusive Storytelling: StoryBox Library’s Auslan Series StoryBox Library believes that instilling a love for reading in kids has the power to foster empathy and encourage wider human connection. Through their digital platform, SBL gives pre-school and primary-aged kids access to an ever-expanding library of stories, read aloud by local storytellers, as well as immersive activities,…
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A Clearer View: How ROOP is using AI to help kids read
A Clearer View: How ROOP is using AI to help kids read Reading Out of Poverty, or ROOP, is wholeheartedly embracing tech in order to spot kids' learning difficulties earlier through their ‘A Clearer View of Reading’ project. Using a combination of novel eye-tracking technology and Artificial Intelligence – and with the assistance of a…
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